Armor Games shares four-day work week findings

Today CEO of Armor Games John Cooney shared the results of the company’s trial run of a four-day work week.

In a Twitter thread, Cooney provided details based upon the development team’s feedback after a month of operating with the change.

In a series of surveys which consisted of responses from eight staff members each, 25% of the staff was ready to implement it permanently and the remaining 75% wanted to extend the trial through the end of the year.

Every staffer wanted to continue the four-day work week at least on a trial basis, and all of them said they enjoyed the four-day work week more.

The team reported that it was able to complete the same amount of work within a few weeks after the shift.

However Cooney also shared that the change hasn’t been met without its own unique challenges.

“QA cycles: Feel much less flexible to 4-day schedule than other disciplines, working on contingencies for backfill,” he said.

“Cultural changes: Everyone is more heads down, working to ensure we still embrace our culture/connections.”

Additionally, he notes that the stress being generated from the four-day work week is still being measured.

Armor Games has extended the work schedule trial until December 31.