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Animal Companions

Animal Companions

Bringing furred or feathered friends along on an adventure is a common fantasy trope. Animal Companions is an OSR-friendly advancement system for mundane creatures that gives beasts of burden and pets a little extra survivability and utility. It includes rules for acquiring companions, training them, and maintaining their loyalty plus advancement and quirk tables for nine categories…   [

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Deadly Blows

Deadly Blows

Are your critical hits boring? Do the players at your table yawn and mumble a double-damage die result without feeling the excitement of having scored a masterful blow against a challenging foe? When the GM rolls a critical is it just another die roll? Breathe life back into the fateful attacks that can turn a battle on its head. The six charts in this pdf turn vanilla critical hits into a more meaningful,…   [

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Items of Power - Volume One

Items of Power – Volume One

Got magic? If not, let Items of Power provide! Each volume in the Items of Power collection describes seven unique, ready-to-use magic items, easily adapted to any fantasy role-playing game that uses the world’s most popular system, or one of its many OSR friends. Let your players carve a path through their enemies with the Bloodseeker Axe, aid their wounded  companions…   [

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Items of Power - Volume Two

Items of Power – Volume Two

Got magic? If not, let Items of Power provide! Each volume in the Items of Power collection describes seven unique, ready-to-use magic items, easily adapted to any fantasy role-playing game that uses the world’s most popular system, or one of its many OSR friends. Let your players toss around the Ricochet Axe, sip a Dragon’s Blood Potion, or fly with the Cloak of…   [

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Items of Power - Volume Three

Items of Power – Volume Three

Got magic? If not, let Items of Power provide! Each volume in the Items of Power collection describes seven unique, ready-to-use magic items, easily adapted to any fantasy role-playing game that uses the world’s most popular system, or one of its many OSR friends. Let your players toss around the Ricochet Axe, sip a Dragon’s Blood Potion, or fly with the Cloak of…   [

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Items of Power Trilogy [BUNDLE]

Items of Power Trilogy [BUNDLE]

This special bundle product contains the following titles.
Items of Power – Volume One Regular price: $0.99 Bundle price: $0.83 Format: PDF
Got magic? If not, let Items of Power provide! Each volume in the Items of Power collection describes seven unique, ready-to-use magic items, easily adapted to any fantasy role-playing game that uses the world’s most popular…   [

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Tome of Names - Volume One

Tome of Names – Volume One

Tired of NPCs named Bill or Jane? Does your GM hem and haw when introducing an on-the-fly character because they can’t think of a name? Tome of Names is here to help!
Each volume in this series contains contains over 370 unique names arranged as three language collections, each with its own flavor and sound. Each language collection is subdivided into given names and surnames…   [

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Tome of Names - Volume Two

Tome of Names – Volume Two

Need a hand naming your NPCs? Are there too many Marys and Joes in your game? Let Tome of Names help!
Each volume in this series contains contains over 370 unique names arranged as three language collections, each with its own flavor and sound. Each language collection is subdivided into given names and surnames arranged in a dice-friendly tables to allow easy random name selection….   [

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Tome of Names - Volume Three

Tome of Names – Volume Three

What’s in a name? Good question, but not the most common at the gaming table. The most common name-related question there is probably: what is that NPC’s name? The third and final volume of the Tome of Names collection is here to provide the answer!
Each volume in this series contains contains over 370 unique names arranged as three language collections, each with its own flavor…   [

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Library of Names [BUNDLE]

Library of Names [BUNDLE]

This special bundle product contains the following titles. Tome of Names – Volume One Regular price: $0.53 Bundle price: $0.75 Format: PDF Tired of NPCs named Bill or Jane? Does your GM hem and haw when introducing an on-the-fly character because they can’t think of a name? Tome of Names is here to help!
Each volume in this series contains contains over 370…   [

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Hexed Places Compendium

Hexed Places Compendium

The Hexed Places Compendium is an index to all Hexed Places products. It contains:
A summary of what these adventure supplements contain
A map key that defines all terrain indicators and icons used on Hexed Places maps
A descriptive listing of each Hexed Places product
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Hexed Places - Ash Wood

Hexed Places – Ash Wood

Years ago a falling star landed in this densely wooded area, starting a fire that burned away much of the forest. The woods have grown back in many places, but the area around the landing site is still a burned and blackened ruin. Some say the fallen star was no star, that it was a living thing that now lurks in the Ash Wood. No one knows the truth of the matter, but few dare these…   [

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Hexed Places - Bitterblack Forest

Hexed Places – Bitterblack Forest

Bitterblack Forest is a treacherous stretch of mountainous forest that offers a convenient shortcut between two trade routes. Rangers maintain a camp for travelers on the edge of the wood, but the ruin of Broken Ridge Tower serves as a grim reminder of the dangers hidden in the densely forested region. Despite rumors of a lost mine full of gold and silver, few dare to leave the road and risk…   [

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Hexed Places - Crescent Lake

Hexed Places – Crescent Lake

Surrounded by lowland forests and rounded hills, the waters of Crescent Lake are green and deep and still. The reclusive villagers of Chire scratch out a poor living farming the boggy lands around the lake, reminiscing about better days, when the now abandoned mine once brought wealth to the area. Travelers passing through the area keep careful watch after dark near the lake. Rumor…   [

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Hexed Places - Dead Rock Spires

Hexed Places – Dead Rock Spires

Dead Rock Spires takes its name from the natural pillars and buttes that rise above the barren wastes. Ancient stone piles atop many of these prominences mark the neolithic barrows of an unknown race. Sour Creek, the only water source in this rocky desert, carries a poisonous stew of chemicals that coats the rocks along its banks with black and orange crystalline deposits. The poorly…   [

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Hexed Places - Denshi Ferry

Hexed Places – Denshi Ferry

Denshi Ferry marks the edge of the local realm and is the only mundane crossing of the mighty Denshi river within many miles. An offering at the nearby shrine to Anamika the river guardian is said to ensure a safe river crossing. The River’s Edge Inn offers adventurers heading into the wilderness beyond the river a few last comforts, and a guard post protects the near side of the river…   [

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Hexed Places - Dima's Ascent

Hexed Places – Dima’s Ascent

Dima’s Ascent takes its name from Dima Mahkas, the adventurer and explorer who first mapped the region years ago, and the densely forested, rising terrain that leads to the mountainous slopes to the south and east. Traveling through the area is challenging. Several trails lead into the forest, but they all fade to nothing beneath the thick canopy. Foresters, hunters, and trade guilds…   [

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Hexed Places - Fen Fields

Hexed Places – Fen Fields

This plains region is divided by a slow river that runs from southeast to northwest . The open plains are covered in tall grasses, while patchy woods and marshy ground flank the river-bottom lowlands. At night a vast croaking chorus fills the air. Rumors claim a giant multi-headed monster stalks the river-side swamps of the Fen Fields, and a wizard’s ghost haunts the nearby tower….   [

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Hexed Places - Green Caldera

Hexed Places – Green Caldera

The Green Caldera is all that remains of an ancient divine war and a god’s demise. The defeated Fallen God landed here centuries ago, and its broken body lies scattered across the basin. Native creatures that consume the being’s incorruptible flesh are forever changed. Chief among these creatures is the Shroomic Brain. It occupies the Shroomic Seat and controls a growing fungal empire….   [

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Hexed Places - Pass of Horns

Hexed Places – Pass of Horns

The Pass of Horns is one of the few places where people can cross from one side to the other of this imposing mountain range, which is both a physical and political barrier. Three outposts – North Watch Peak Watch, and Woodway – guard the main trail leading through the pass. The central trail circles the base of Horn Peak, a climbing challenge for thrill-seekers. Side trails offer…   [

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Hexed Places - Plain of Mire

Hexed Places – Plain of Mire

From a distance, the Plain of Mire is a green and pleasant place, but looks are deceiving. The greenery is a mix of stiff, head-high grass and reeds that slice exposed flesh and thick algae mats that hide treacherous murky pools. Fog fills the air morning and evening, so it’s easy to get turned around when all you see is grass. The sole landmarks are the continually shifting Circa…   [

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Hexed Places - Sangha Jungle

Hexed Places – Sangha Jungle

Sangha Jungle lies at the heart of an extensive tropical wilderness. The isolated location holds a variety of unusual creatures from an older era, as well as modern interlopers. A swamp, the Sucking Mire, stretches across the northwest portion of the region, making travel a slow and hazardous process. Southeast of the Mire, the ruin of the Shrine of Flowing Flame stands atop a lonely…   [

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Hexed Places - Shimmering Coast

Hexed Places – Shimmering Coast

Golden, sandy beaches, waving palm trees, and pale blue waters give the Shimmering Coast its name, but it also has a darker moniker: the Bone Beaches. A cannibalistic cult occupies the region. The group lives in Dark Leaf Village, a crude collection of huts sited on a rocky hill overlooking the ocean. Cultists prey on those who travel the coastal road to the northwest, although they…   [

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Hexed Places - Stony Fields

Hexed Places – Stony Fields

Steep-sided hills dot this boulder-strewn plain, which is part of a desolate border between two kingdoms. The only travelers that frequent the Stony Fields are the smugglers and roving bandits based in Dimwood Refuge. Others crossing the Fields risks their lives. Aside from bandits and smugglers, the plain and the many caves hidden beneath its rocky surface are home to dangerous creatures….   [

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Hexed Places - The Bogwood

Hexed Places – The Bogwood

Swampy, oak and sycamore forest cloaks a cursed river that crawls past the ruins of a fishing village, the inhabitants long gone. On a nearby hill, a temple with the power to heal any ill flanks a little-used road, travelers frightened off by reports of a fierce giant. Rumors say that lizard-things hunt the river’s edge, but nothing seems to bother the temple attendants. What will your party find when…   [

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Hexed Places - The Ragged Fringe

Hexed Places – The Ragged Fringe

The irregular border between the Crow Wood, a forest filled with towering poplars, elms, and maples, and the Green Scrabble, an expanse of dry grasslands and scrub, defines this territory. Two factions occupy the Ragged Fringe. Grass Clan hobgoblins maintain Camp Iron Watch in the Green Scrabble. They face off against competing hobgoblin tribes from nearby territories at the Field…   [

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Hexed Places - The Sand Coast

Hexed Places – The Sand Coast

The Sand Coast is a barren stretch of sand and rock, best known for the supposedly magical well found at the crossroads of two minor trade routes. The ruins of a lighthouse and the hulk of a wrecked ship mark this stretch of coast as a hazard to sailing, and those traveling by land stick to the roads to avoid the dangerous wildlife that roams the region. …   [

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Hexed Places - The Sharp Hills

Hexed Places – The Sharp Hills

The Sharp Hills are a patchwork of dry and rugged terrain in the middle of an area of scrubby rolling hills and green plains. The Red River, which takes its name from its iron-stained water, splits the region into roughly equal halves. Prospectors seek gold, silver and gems in these barren lands, but often find death instead. …   [

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Hexed Places - Two Fang Gap

Hexed Places – Two Fang Gap

Two tree-sided mountains rise above the low hills of this area, giving it its name. The peaks and surrounding hills are divided by a broad grassy valley and the deep, slow-moving Two Fang River. An ancient bridge decorated with stone gargoyles is the only obvious way across its dark waters. Rumors surround Two Fang Gap, rumors of battles and burial mounds, ruined towers and flying…   [

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Hexed Places - Whispering Vale

Hexed Places – Whispering Vale

Thick scrub and patchy woods slow travelers who attempt the Whispering Vale, a hilly wind-blown pass through steep-sided mountains. Several barely discernable trails lead into the Vale, but they all disappear into the wilderness. The ruins of Haver Hill, a tiny village, overlook the Narrow Deep, the bottomless lake that lies at the lowest point in the valley. West of Narrow Deep, the…   [

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Hexed Places - Five Pack #1 [BUNDLE]

Hexed Places – Five Pack #1 [BUNDLE]

This special bundle product contains the following titles. Hexed Places – Ash Wood Regular price: $1.37 Bundle price: $1.93 Format: PDF Years ago a falling star landed in this densely wooded area, starting a fire that burned away much of the forest. The woods have grown back in many places, but the area around the landing site is still a burned and blackened…   [

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Hexed Places - Five Pack #3 [BUNDLE]

Hexed Places – Five Pack #3 [BUNDLE]

This special bundle product contains the following titles. Hexed Places – Dead Rock Spires Regular price: $2.29 Bundle price: $1.94 Format: PDF Dead Rock Spires takes its name from the natural pillars and buttes that rise above the barren wastes. Ancient stone piles atop many of these prominences mark the neolithic barrows of an unknown race. Sour Creek, the…   [

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Dungeons in Blue - The Master List

Dungeons in Blue – The Master List

The Dungeons in Blue series brings classic blue dungeon maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the series, providing the megadungeon builder tremendous freedom and flexibility.
The Master List…   [

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Dungeons in Blue - Tile of the Week

Dungeons in Blue – Tile of the Week

The Tile of the Week collection includes all the geomorphs from my Tile of the Week blog series in one convenient place. It also includes a map legend image and brief readme PDF. Sorry, there’s no preview for these tiles, as the collection grew over many, many blog posts. Some of these tiles may include experimental features. Right now, this collection features…   [

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Dungeons in Blue - The Whole Dungeon [BUNDLE]

Dungeons in Blue – The Whole Dungeon [BUNDLE]

The Whole Dungeon packs every Dungeons in Blue into a single convenient bundle.

This special bundle product contains the following titles.

Dungeons in Blue – The Master List – ZIP FileDungeons in Blue – Tile of the Week – ZIP FileDungeons in Blue – Set A – ZIP FileDungeons in Blue – Set B – ZIP FileDungeons in Blue – Set C – ZIP FileDungeons in Blue -…   [

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Dungeons in Blue - Special Tiles Pack [BUNDLE]

Dungeons in Blue – Special Tiles Pack [BUNDLE]

This special bundle product contains the following titles. Dungeons in Blue – Tile of the Week Regular price: $2.99 The Tile of the Week collection includes all the geomorphs from my Tile of the Week blog series in one convenient place. It also includes a map legend image and brief readme PDF. Sorry, there’s no pr…Dungeons in Blue – Icon Pack One Regular price: $1.19 Every…   [

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Dungeons in Blue - Set A

Dungeons in Blue – Set A

The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the series, providing the megadungeon builder tremendous freedom and flexibility.
This product includes twelve unique…   [

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Dungeons in Blue - Set B

Dungeons in Blue – Set B

The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the series, providing the megadungeon builder tremendous freedom and flexibility.
This product includes twelve unique…   [

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Dungeons in Blue - Set C

Dungeons in Blue – Set C

The Dungeons in Blue series brings classic blue maps to the virtual tabletop! These ready-to-fill maps are packed with rooms, corridors, pits, and caves; all judiciously sprinkled with tricks and traps. Every geomorph tile seamlessly connects to every other tile in the series, providing the megadungeon builder tremendous freedom and flexibility.
This product includes twelve unique…   [

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