GitHub – mltframework/shotcut: cross-platform (Qt), open-source (GPLv3) video editor

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Shotcut – a free, open source, cross-platform video editor

Install

Binaries are regularly built and are available at https://www.shotcut.org/download/.

Contributors

  • Dan Dennedy <http://www.dennedy.org> : main author
  • Brian Matherly <[email protected]> : contributor

Dependencies

Shotcut’s direct (linked or hard runtime) dependencies are:

  • MLT: multimedia authoring framework
  • Qt 5: application and UI framework
  • FFTW
  • FFmpeg: multimedia format and codec libraries
  • Frei0r: video plugins
  • SDL: cross-platform audio playback

See https://shotcut.org/credits/ for a more complete list including indirect
and bundled dependencies.

License

GPLv3. See COPYING.

How to build

Warning: building Shotcut should only be reserved to beta testers or contributors who know what they are doing.

Qt Creator

The fastest way to build and try Shotcut development version is through Qt Creator.

To make this easier, we provide SDKs on the web site with each release that includes
Shotcut and all of its dependencies. These SDK pages also include setup instructions and tips on how to compile
MLT and other dependencies after updating.

From command line

First, check dependencies are satisfied and various paths are correctly set to find different libraries and include files (Qt 5, MLT, frei0r and so forth).

Configure

In a new directory in which to make the build (separate from the source):

cmake -DCMAKE_INSTALL_PREFIX=/usr/local/ /path/to/shotcut

We recommend using the Ninja generator by adding -GNinja to the above command line.

Build

cmake --build .

Install

If you do not install, Shotcut may fail when you run it because it cannot locate its QML
files that it reads at run-time.

cmake --install .

Translation

If you want to translate Shotcut to another language, please use Transifex.