Command & Conquer: Red Alert
This article is written from a real world point of view.
-
North America
-
Europe
Mục lục bài viết
Command & Conquer:
Red Alert
Developer
Westwood Studios
Publisher
- Virgin Interactive (1996-1998)
- Electronic Arts (1998-present)
Designer(s)
- Adam Isgreen
- Michael Lightner
- Erik Yeo
Composer(s)
Frank Klepacki
Series
Red Alert universe
Latest version
- 1.08 (retail)
- 3.03 (1999 beta patch)
Release date
DOS/Windows:
- NA22 November 1996
PlayStation:
- NA25 October 1996
- DE1 November 1996
PlayStation 3/PSP:
- EU27 March 2008
- NL28 August 2008
- NA12 November 2009
- HR/SI9 September 2010
Genre
Real-time strategy
Modes
Singleplayer, multiplayer
Ratings
- ELSPA: 15+
- ESRB: T
- OFLCA: MA15+
Platforms
[2]
DOS, Windows, PlayStation, PlayStation 3, PlayStation Portable
System requirements
DOS or Windows 95/98, 75 MHz Pentium processor, 8 MB RAM, 4x CD-ROM, 1 MB video card
Inputs
- Keyboard, mouse (PC)
- Gamepad (PS1/PS3)
“
He who controls the past, commands the future.
He who commands the future, conquers the past.
– Kane, Red Alert setup
”
Command & Conquer: Red Alert is a real-time strategy computer game of the Command & Conquer franchise, produced by Westwood Studios and released by Virgin Interactive in 1996. The second major game to bear the C&C title, Red Alert was originally meant to be the prequel to the original Command & Conquer of 1995,[3][4][5][6] and takes place in the early history of the alternate universe of Command & Conquer when Allied Forces battle an aggressive Soviet Union for control over the European mainland. It was initially available for PC (MS-DOS & Windows 95 versions included in one package), and was subsequently ported to PlayStation. The PlayStation version was also re-released as a download on the PlayStation Network for PSP and PS3.[2]
On 31 August 2008, Electronic Arts officially rendered Command & Conquer: Red Alert freeware.[7] Although its expansion packs, Counterstrike and The Aftermath, both released in 1997, did not get an official freeware release, they are de facto considered free to distribute as well, as none of the community-hosted mirrors of the expansion discs or repacks have been taken down since 2008.
On 14 November 2018, it was announced that Command & Conquer: Red Alert would be remastered by Petroglyph Games and Lemon Sky Studios under supervision of Electronic Arts, along with the Counterstrike and The Aftermath expansion packs.[8]
On the Command & Conquer Wiki, the title “Red Alert 1” is used to differentiate objects in this game from the ones in the rest of the series for practical reasons.
Gameplay
Red Alert was praised for its user interface, which claimed to be more developed than the competing games of its time. Players could queue commands, create unit groups that could be selected by a number key, and control numerous units at a time. The game was known to be easy to control, simple to learn and responsive to users’ commands. It also featured two factions that had differing styles of play. Red Alert is also hailed as one of the first games to feature competitive online play. The single player campaign also received high praise for its detailed story line and missions, which often required the player to defeat the enemy with various sets of circumstances before continuing. The single player campaign was also complemented by live action cinematic sequences that are a feature of all Command & Conquer RTS games since the original, except for Generals.
Game balancing
The game balance between the forces of the Allied and Soviet armies differed from other games at its time. Like the ‘rock-paper-scissors’ balancing of modern games, Red Alert required each player to use their side’s strengths in order to compensate for their weaknesses. This stood in contrast to games such as Total Annihilation or WarCraft II: Tides of Darkness, in which both sides had units with similar abilities and relied instead on outnumbering or possessing a better balanced force than their opponent.
Players acquire credits to purchase structures and equipment by mining for ores and minerals (as the valuable, yet volatile Tiberium in the regular C&C series has not yet been discovered in this timeline). Rare gems generate more credits and are faster to mine, but unlike ores, do not regenerate within the map. Players can gain more credits and increase their buying power by building more ore refineries and ore trucks.
The Soviets’ vehicles tend to be more durable and powerful than Allied vehicles, but are often slower moving and more expensive. The Soviets also have superior defensive capabilities against both ground attacks (Tesla coil) and air attacks (Surface to Air Missiles), but are at a disadvantage on the sea. The only offensive naval unit the Soviets have is the submarine, which cannot attack land-based targets or aircraft, so it is useless unless the opponent builds any sea units, and while it is normally invisible except when surfacing to attack, it can be detected by destroyers and gunboats. When heavily damaged, it is not able to submerge. The Soviet secret weapon is the Iron curtain, a device that renders a selected unit invulnerable to attacks for a short period of time. In multiplayer and skirmish modes, they have access to two of the Allied side’s infantry: the Rocket Soldier and Tanya Adams, a commando capable of easily killing infantry and destroying structures. They also have a wide selection of air units for assault (MiG-27, Yak-7 and Mi-24 Hind) and map revelation through spy planes, and could deploy infantry by air through paratroops or by the Chinook transport helicopter (the latter only present in multiplayer). The Soviet “tank rush” was a popular strategy online, involving building many heavy tanks and overwhelming the opponent with sheer numbers.
The Allies’ forces are generally cheaper, faster to build and more agile. Their minelayers can destroy enemy armour and their infantry can survive longer with good use of their medic unit. They are at a disadvantage on land, as the Allies’ strongest tank (the Medium Tank) is still weaker than the Soviets’ starting tank (the Heavy tank) and has the same speed. The Allies have only one air unit (AH-64D Apache Longbow) compared to three Soviet units and their defences against a ground assault are much weaker. On the sea, the Allies possess an advantage in naval power thanks to the Cruiser, which has the longest-ranged and most powerful surface-to-surface attack in the game, and the destroyer, which is capable of adeptly taking on any type of unit type in the game – land, sea or air. The Allies’ secret weapon is the Chronosphere, which temporarily relocates a selected unit to another part of the map. They also possess several other tools, such as stealing enemy resources, hiding their own units and structures, or revealing the game map with satellite technology. In online play and computer skirmish, Allied forces have access to the nuclear missile silo, an exclusive in the Soviets’ single-player mode.
EdWin
EdWin (or EDDOS for the MS-DOS version) is the official map editor distributed with Red Alert. Since it was only intended for the creation of multiplayer maps, it only allows editing the terrain and adding multiplayer spawn points on it.
A more comprehensive map editor that allows adding and editing units, buildings and map scripting is the unofficial C&C-RAED.
Development timeline
- 12 December 1995 – Westwood Studios started creating a real-time strategy game set in the Second World War. The name is still unknown.
- 29 January 1996 – The newly named Command & Conquer: Red Alert begins experimental development on Windows 95.
- 11 February 1996 – Story drafts completed, great new units and buildings announced.
- 1 March 1996 – Development for DOS and Windows 95 accelerates. 80% of the engine and 25% of the artwork and graphics are done.
- 15 March 1996 – Multiplayer capacity increased from 4 to 6.
- 17 May 1996 – Multiplayer capacity increased from 6 to 8.
- 27 June 1996 – Westwood Studios focuses development on creating a multiplayer environment on the Internet.
- 1 September 1996 – Testing of DOS and Windows 95 versions started. Tester count increased from 10 to 60.
- 5 September 1996 – Westwood Studios announces the game to be released in 45 days.
- 4 November 1996 – PC Gamer releases “secret” information and never before seen images from the game.
- 9 November 1996 – First CDs created. Bug hunting becomes a priority.
- 12 November 1996 – The game malfunctions on some systems.
- 14 November 1996 – First master discs manufactured. Final testing phase started.
- 17 November 1996 (7:00 AM PDT) – Master discs sent for copying, ending the development cycle of the game.
- 22 November 1996 – Game released in North America.[9]
On 9 October 2019, fans have published beta build 0.09c of the game. It is currently unknown at which stage the development was in when this version was built. [10]
Setting and story
Main article: Second World War
Command & Conquer: Red Alert takes place during an unspecified period in the 1950s of a parallel universe, which was inadvertently created by Albert Einstein in a failed attempt to prevent the horrors of World War II.
Starting off in 1946, at the Trinity site in New Mexico, the opening to Red Alert shows Albert Einstein as he is preparing to travel backwards through space and time. After his experimental “Chronosphere” device is activated, he finds himself in Landsberg, Germany, in the year 1924, where he meets a young Adolf Hitler just after the latter’s release from Landsberg Prison. Following a brief conversation between the two, Einstein shakes Hitler’s hand, with this somehow eliminating the man’s existence from time and returning Einstein to his point of origin.
With the threat of Nazi Germany having been successfully removed from history, the Soviet Union began to grow increasingly powerful under the rule of Joseph Stalin. Had Adolf Hitler risen to power, Nazi Germany would have emerged as a force standing in the way of Stalin’s own ambitions of conquest. Instead, left unweakened, the USSR proceeds by seizing lands from China and then begins invading Eastern Europe, in order to achieve Joseph Stalin’s vision of a Soviet Union stretching across the entire Eurasian landmass. In response, the nations of Europe form into the Alliance, and start a grim and desperate guerrilla war against the invading Soviet army. Over the course of the game’s story, the Allies and Soviets fight out a devastating conflict for control over the European mainland, in what has become an alternate World War II.
Allied ending
Following the destruction of the Soviet stronghold, an Allied infantry squad discovers Stalin buried alive in the rubble. As they begin to remove the debris from the fallen leader, General Stavros stops them. He “convinces” them that they ‘saw nothing’ before they leave. Stavros then stuffs a handkerchief down Stalin’s mouth before covering his head with a large stone and walking away.
The original Red Alert can be seen as the Genesis of both ‘Red Alert’ and ‘Tiberium Universe’ timelines. Allied victory is confirmed to be the canonical ending and it leads towards the events in Tiberian Dawn and the re-emergence of the Brotherhood of Nod in 1995.
Alternatively, it can lead to the events of Red Alert 2 and Red Alert 3, though this should be accepted as yet another alternative timeline.
Soviet ending
As the Soviets celebrate their victory in the newly-captured Buckingham Palace, Stalin commends the Commander for a job well done while drinking a cup of tea, only to suddenly realize the tea has been poisoned by Nadia. A disgruntled Nadia proceeds to gun him down as the poison overcomes his body. Following Stalin’s death, Nadia tells the Commander that the Soviet Union is now under the rule of the Brotherhood of Nod, but is then betrayed and shot in the back by Kane, who reveals himself to be the true mastermind. This is the non-canonical ending to the Red Alert series.
Characters
Allies
- Grand Marshal Günther von Esling, German Army officer, Commander-in-Chief of European forces, and apparent leader of the military governing Europe. Played by Arthur Roberts.
- General Nikos Stavros, Greek officer, Second-in-Command to General von Esling. Played by Barry Kramer.
- Tanya Adams, a special ops. Commando. Played by Lynne Litteer.
- Professor Albert Einstein, German physicist. Played by John Milford.
Soviet
Connection to the Tiberium universe
Westwood Studios designed Command & Conquer: Red Alert to be the prequel of Command & Conquer: Tiberian Dawn,[3][4][5][6] and by proxy of the Tiberian series as a whole.
During the course of the Soviet’s campaign, Kane is seen to make infrequent appearances as a mysterious counselor to Joseph Stalin, and the story implies that he has in fact been the instigator of the world war between the USSR and the Allied nations in order to further the long-term goals of the Brotherhood of Nod.[11] Indeed, Nadia, Stalin’s mistress and evidently a secretive member of the Brotherhood herself as early as the 1950s, instructs the player to “keep the peace” until Nod would “tire of the USSR in the early 1990s” upon the campaign’s successful conclusion.[12] Kane however shoots her without warning, and proclaims to the player that he “[is] the future”.[13] Moreover, during the fifth cutscene of the Allied campaign, a news announcer reporting on the Allies’ loss of Greece is suddenly heard stating that the United Nations are in the process of bringing about a unique military task force aimed at preventing future globalized conflicts.[14] This task force is heavily implied to have been “Special Operations Group Echo: Black Ops 9“—the covert and international peace enforcing unit of the United Nations and the precursor of the Global Defense Initiative,[15] one of the two main and iconic factions of the Tiberian series alongside the Brotherhood of Nod.
A much debated theory intended to resolve the apparent timeline error which came to exist between Command & Conquer and Red Alert 2 is to consider Red Alert as the genesis of two parallel storylines. If the Soviet campaign were to be completed in Red Alert, the USSR would emerge as the dominant Eurasian power and Kane and the Brotherhood of Nod would subsequently take control of this new empire. Conversely, if the Allied campaign were to be completed, the Allies would emerge victorious and the timeline would instead lead into the events of Red Alert 2 (though Red Alert 2 completely ignores anything that could connect it to the Tiberium timeline). According to former C&C designer Adam Isgreen, however, Tiberian Dawn in fact follows on the conclusion of Red Alert‘s Allies campaign,[16] while Red Alert 2 and Yuri’s Revenge take place in a second parallel universe, created by a new attempt to alter history in “Incursion“,[17] the working title of Westwood Studios’ cancelled version of Command & Conquer 3.[18] Isgreen also implied that Nikola Tesla may have been responsible for inadvertently having attracted the attention of the Scrin through his experiments, and thus for the arrival of Tiberium on Earth.[19] An alternate way of connecting the two universes was through one of the drafts of the Renegade 2 storyline, but the two games were cancelled in 2003.
When the Command & Conquer: The First Decade compilation pack was released in February 2006, Electronic Arts adopted the policy of considering the C&C franchise to consist of three distinct universes, with this decision apparently violating the storyline connections between Red Alert and Tiberian Dawn established by Westwood Studios. With the release of Command & Conquer 3: Tiberium Wars in March 2007 however, Electronic Arts published a document wherein an explicit reference to Kane’s appearance in Red Alert is made—revealing that GDI’s “InOps” intelligence division is in the possession of photos of Kane which were taken by CIA operatives during the 1950s era of Red Alert.[20]
Command & Conquer Wiki policy
Due to several references by Westwood, EA and Red Alert itself, this wiki regards the Tiberium and Red Alert universes as separate, but with identical timelines and events until the divergence some time after the original Red Alert.
Therefore, the Red Alert 1 Allied campaign is considered canonical in both universes.
Compatibility issues
Command & Conquer: Red Alert can be directly installed on Windows XP, Vista and 7. However, upon the first installation attempt the installer notifies that “Red Alert can only be installed on Windows 95” if an installation is attempted on either of the two operating systems. It is possible to install the game with the assistance of the Red Alert Manager, a program that manages the installation, program updates and Vista compatibility in one easy installation.
The Red Alert Terrain Editor also has compatibility issues on newer operating systems. In order to successfully run this program under Windows XP, Vista or 7, the program’s executable file needs to be configured to run under Windows 95 or Windows 98 compatibility mode. This will allow the program to operate smoothly under the Windows Vista OS.
One sure and easy way to install the game is by downloading one of the Red Alert packages linked in the Freeware release section of this article.
It however, also remains possible to manually install the game and its expansion packs, by running Red Alert‘s executables in Windows 95/98 compatibility mode, and by replacing the thipx32.dll file which the game installs within its main directory with an version. On the other hand, EA Games had released Command & Conquer: The First Decade on two dual-layer DVDs which consists of all of the C&C games up to and including Generals and its expansion, Zero Hour. It is, however, possible to install the DOS version of the game by setting the setup in Windows 95 compatibility mode and then running it under a MS-DOS environment. The TFD version of Red Alert does not include the Counterstrike and Aftermath soundtrack additions.
Red Alert and its expansions were also part of Command & Conquer: The Ultimate Collection, a digital download compilation of all Command & Conquer games developed by 2010 (excluding Sole Survivor).
All versions of Red Alert, as well as the demo, are rated gold in Wine [21] and are marked as “supported” in DOSBox.[22]
Installation instructions for Linux and installation instructions for Mac can be found on the PortableRA site.
Internet gameplay
Command & Conquer: Red Alert is recognized as many gamers’ first real time strategy game ever played online. Westwood Chat was supported up until 1996, when Mplayer.com was the dominant Multiplayer gaming platform. Mplayer hosted hundreds of thousands of online gamers until 2001 when Gamespy purchased the player.
Red Alert online gameplay was supported by many different multiplayer platforms such as Kali, Westwood, GameSpy, TEN, Mplayer and Heat. A few years ago the game was mostly played on Tunngle, Kali, Westwood Chat (now hosted by XWIS), CGA (China only). Today, CnCNet is the preferred way to play online.
Soundtrack
The game’s original score was composed by Frank Klepacki and was voted the best video game soundtrack of 1996 by PC Gamer and Gameslice magazines.[23]
Freeware release
To mark the 13th anniversary of Command and Conquer and the announcement of Red Alert 3, EA has released Command and Conquer: Red Alert as freeware in 2008.
The original releases are currently down, but mirrors exist here.
Alternative Red Alert 1 game packages can be downloaded from redalert1.com FunkyFr3sh’s website and the PortableRA website. These easy to use installer packages come with the game plus expansions, fully patched along with some feature additions and bugfixes, CnC-DDraw to modernize the game’s rendering system, CnCNet (the preferred way to play online), a simple launcher, a configuration tool and a few minor optional addons (such as The Lost Files movies and extra/unreleased music).
Ports
PlayStation port
Command & Conquer: Red Alert was ported to the PlayStation. The PlayStation port supports multiplayer via link cable as well as the PlayStation Mouse, unlike console ports of the original Command & Conquer, and made a number of changes. The color palette is different, and many animations have been altered. The War Factory, for example, has no animated gate, and is instead always open. Buildings also do not us a build-up animation, and simply fade in. These changes and other ease the demand the game puts on the system.
Both the Soviets and the Allied campaigns are included alongside a number of skirmish maps. However, each mission only ever has one option to chose from, reducing the number of campaign maps to 28 in total. This PlayStation port was later re-released on PlayStation 3 and PlayStation Portable.
Cancelled Sega Saturn port
In February of 1998, French magazine Joypad reported that Sega had announced their plans for the year, and claimed that a Saturn port of Red Alert was in the works. The port was alleged to be exclusive to Japan due the Saturn’s poor performance on international markets, with the release date being March of 1998, mere weeks after the announcement.[24] However, no Saturn port for Command & Conquer: Red Alert was ever released.
Cancelled Game.com port
Tiger Electronics acquired a license to develop a port of Red Alert for their handheld console, the Game.com. A few screenshots of the game emerged on the Game.com’s official website and in a number of magazines. The Game.com was discontinued in 2000, and the port was never published.[25]
Expansion packs
There were two expansion packs released for Red Alert: Counterstrike and The Aftermath, both released in 1997.
A cited difficulty with the add-ons is that both of them share a single list in the game menu, with Counterstrike‘s missions excluded unless its disc is in use prior to opening the menu. This issue is fixed with the beta patch v3.03, which separates the single “New Missions” list into two lists, one for each expansion.
Retaliation (1998)
On August 28, 1998, Westwood Studios released Red Alert Retaliation for the PlayStation, a compilation of the two PC expansion packs, including the secret Ant Missions. It is almost identical to the PS port of the original Red Alert, except it introduced some new units like Tesla Tank, Shock Trooper, Chrono Tank and Mechanic, and included 105 multiplayer maps. Gameplay also included an in-game sidebar code called Soylent Green Mode. In this mode all ore fields turn to people/civilians, and ore trucks harvest them with grisly sound effects. Retaliation includes the music tracks that were featured in Counterstrike, Aftermath and Sole Survivor.
It also included 19 exclusive briefing FMV (full-motion video) clips that were not in any of the PC expansion packs, which had none; all of them are shown when the player either starts to play through the operational theatre from the beginning or when all the missions of the theatre are accomplished; in other cases, the briefing text is shown. The FMVs had a general (for both sides) telling the player the mission objectives. The Allied General was general Carville who would later appear in Red Alert 2 and Yuri’s Revenge; the Soviet General, Topolov, makes no further appearances in the Red Alert series.
The Retaliation videos are available for the PC Red Alert in the Nyerguds’ modification Red Alert: The Lost Files. This modification adds the Retaliation videos to the Counterstrike and Aftermath missions. It requires Red Alert patch v3.03 or Red Alert patch v3.03 for TFD (for the Red Alert version of the C&C The First Decade package).
Retaliation was released as a download for PSP and PS3 from the PlayStation Network in Europe on December 4, 2008.[26]
Open source implementations
- OpenRA is an actively developed modern cross-platform reimplementation of the engine that runs Red Alert, Tiberian Dawn and Dune 2000 as mods. The interface is updated and the gameplay altered for balanced multiplayer matches. Some graphics are updated and new units are added. It is easy to create own mods.
- A similar project in very early stages of development is Red Horizon, which tries to create tools and a game engine for legacy 2D Westwood RTS in Java.
- There is a fan project called FreeRA which aims to be a clone that runs only on Linux, with development stalled in 2008.
- OpenRedAlert was a project based on FreeRA which stopped development in 2010.
- RedAlert++ formerly known as OpenRedAlert though not being related, later renamed to ChronoShift also ceased development.
- Vanilla Conquer, based on Electronic Arts’ partial Open Source release of the original source code, aims to provide a cross-platform executable replacement and provide bug fixes.
Trivia
- According to Adam Isgreen during a 2019 interview for XboxEra, when he initially came to Westwood Studios, the project was internally known as C&C: World War I and was intended to be based upon the real-world WWI, but he steered the game to have influences by conspiracy theories around World War II.[27]
- According to a Westwood designer’s chat held prior to the game’s release, Red Alert was then to be set in the 1970s, explaining the existence of Cold War era technologies in the final retail product.[28] This setting would later be contradicted in Red Alert 2, whose last canonical mission is set in 1972 and the official video demo featurette states that the game takes place around 2 decades after the original Red Alert ended.[29]
- Red Alert was among the first computer games to have been banned in mainland China. Originally, all Command & Conquer titles were to be distributed in China by Beijing-based game company Qiandao Software (前导软件), but it got into a dispute with SunTendy Interactive (北京新天地) over the rights of Red Alert prior to its release. In the heat of the dispute, the game was subsequently reported to the Chinese government as an attempt to sell a game in which players can fight against a communist army.[30] Since then, the Red Alert sub-series of the Command & Conquer games could not be legally sold in mainland China (until the dubious release of Red Alert Online by
Tencent
in the late 2010s), while Tiberium sub-series titles like Tiberian Sun had no legal issues. Despite this, Red Alert games were popular among Chinese gamers who resorted to piracy to play it.
Names in different markets
- France: Command & Conquer: Alerte Rouge
- Germany (PC): Command & Conquer: Teil 2 – Alarmstufe Rot
- Germany (PS1): Command & Conquer: Alarmstufe Rot
Gallery
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Promo
Pre-release screenshots
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Retouched images with enhanced explosions, grey ships and a Tiberian Dawn Communications center.
-
A mix of technology shown on an Allied sidebar, and blue gems as ore. This is the only known full quality screenshot with RA1 icons without text on them.
-
Mammoth tanks on both sides, grey ships and brown ore
-
Tiberian Dawn Commando and attack dogs for the Allies
-
RA DOS with C&C1 icons on the sidebar and the NATO logo instead of the Allied one
Videos
References