Pokémon Stadium series mini-games – Bulbapedia, the community-driven Pokémon encyclopedia

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In Pokémon Stadium and in Pokémon Stadium 2, there are several mini-games that players may compete in. All mini-games are played with four players, which may be any combination of humans and computer-controlled (COM) players. Games may be played individually or in a “Who’s The Champion?” competition which continues until a player achieves a predetermined number of wins.

There are no mini-games in the Japanese Pokémon Stadium.

Pokémon Stadium

Kids Club main screen

In Pokémon Stadium, mini-games are found in an area called Kids Club. This park houses nine different mini-games. Computer (COM) players may initially be assigned Easy, Normal and Hard difficulty levels. The secret Hyper difficulty can be unlocked by winning 5 consecutive minigames in “Who’s The Champion?” match on Hard.

List of mini-games

  • Clefairy Says: A Clefairy teacher will write increasingly difficult arrow patterns on a chalkboard. They must be repeated back. If a Clefairy presses a wrong pattern or doesn’t press anything, the teacher will hit it with a toy hammer; this will reduce its Hit Points. If a Clefairy gets hit five times, it loses. Last player standing wins, or if five rounds pass, the player with the fewest misses wins.
    • Controls: Control Pad to repeat the pattern.
  • Dig! Dig! Dig!: As Sandshrew, players need to dig to the underground well before the others.
    • Controls: Tap L and R alternatively to dig.

Ekans’ Hoop Hurl

  • Ekans’ Hoop Hurl: In 60 seconds, players must toss as many Ekans around as many Diglett as they can. Gold Diglett are worth two points.
    • Controls: Control Pad Left/Right to aim and Up/Down to adjust the angle, Control Stick Down to throw.
  • Magikarp’s Splash: Magikarp must Splash high enough to hit the button at the top of the screen as many times as it can.
    • Controls: A to Splash/Jump.
  • Rock Harden: As either Metapod or Kakuna (assigned at random), players must use Harden at the right time to avoid taking damage from the incoming rocks. Using Harden also depletes stamina as well, so it must be used carefully. Last player standing wins.
    • Controls: A to Harden.
  • Run, Rattata, Run: Rattata needs to avoid hurdles as it runs on a treadmill to reach the finish line. Once a player reaches the goal, the rest have a time limit to finish their race (this is to prevent them from stalling indefinitely).
    • Controls: A (repeatedly) to run, Control Pad Up to jump.
  • Snore War: Drowzee must use Hypnosis when the pendulum hits the center of its swing to put the other Drowzee to sleep. Last one left awake wins.
    • Controls: A for Hypnosis.
  • Sushi-Go-Round: Lickitung must eat as many foods as it can from the circular table of rotating plates, so as to run up a high bill. There are several types of food, each worth a different price; certain foods are spicier than others, which can slow Lickitung down—as well as the green tea, which is too hot. The player that racks up the most expensive bill when time is up wins.
    • Controls: Control Stick to Move, A to eat.
  • Thundering Dynamo: As either Pikachu or Voltorb (assigned at random), players need to press the button corresponding to the light bulb’s color to charge up electricity. The player who is fully charged first wins.
    • Controls: Repeatedly tap A or B to charge.

Pokémon Stadium 2

Mini-Games main screen

In Pokémon Stadium 2, there are a total of twelve mini-games with four gameplay modes.

Gameplay modes

  • Play a Mini-Game: Allows players to choose among the mini-games, for practice or for fun.
  • Mini-Game Champion: Players compete in mini-games to earn coins. Once a player has earned a predetermined number of coins, they are the winner. Players take turns choosing which mini-game to play. On each turn, a dice roll determines how many coins will be won by the player who wins that particular mini-game. Occasionally, dice rolls will have other effects, such as the leader having to give away their coins to other players if they lose, or coins being awarded to everyone but the leader if the leader does not win. If two or more players tie in a mini-game, they will have to answer a random question to decide the winner. If a Game Boy Game Pak is attached via the Transfer Pak, coins won will be transferred to that game’s Coin Case.
  • 1P Quiz: A one-player game which tests how many Pokémon questions can be answered in 100 seconds. The player will lose time if they give an incorrect answer.
  • Quiz for All: Same game play as the 1P Quiz, except with four players competing to answer the fastest. The first person to get the question right earns a point, and the first player to earn ten points is the winner.

List of mini-games

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This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Descriptions of game play for each mini-game

Following is a list of the twelve mini-games. By using the Transfer Pak, Pokémon from the Game Boy games attached will be used in these mini-games instead of rental Pokémon. By using the Transfer Pak, special Pokémon that would not be used otherwise may be playable (marked below with an asterisk).


Trivia

  • Sushi-Go-Round marks the only time where money is mentioned in the Pokémon Stadium games.
  • Ekans’ Hoop Hurl and Turok: Dinosaur Hunter were the only games of the Nintendo 64 that used the double left grip (it was optional in Turok, though).
  • Rock Harden is the only mini-game where players don’t get points if they tie when they play in the “Who’s The Champion?” mode.
  • It is virtually impossible to beat the CPU players in the Hyper difficulty of Thundering Dynamo because they have super human reaction and press the A and B buttons very fast.
  • In Tumbling Togepi, the losing players don’t have a time limit to finish their race after someone reached the finish line.




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This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.

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